About

Blender Benchmark is a new platform to collect and display the results of hardware and software performance tests. With this benchmark we aim at an optimal comparison between system hardware and installations, and to assist developers to track performance during Blender development.

Read the full announcement on blender.org.

Blender Benchmark is in beta!

We are currently testing all the components of Blender Open Data (the Benchmark Client, Blender My Data) and we warmly invite you to try out and break things!

You can see list of current issues and upcoming features on our public workboard.

How does it work?

Users download the Benchmark Client and run one of the two benchmarks (‘quick’ or ‘complete’). The benchmark will gather information about the system, such as operating system, RAM, graphics cards, CPU model, as well as information about the performance of the system during the execution of the benchmark. After that, the user will be able to share the result online on the Blender Open Data platform, or to save the data locally.

In order to provide control over the data that is shared online, the benchmark result is first associated with the Blender ID of the user, and uploaded on mydata.blender.org, where the user will be able to redact and anonymize the parts containing personal information (Blender ID username and hostname). Currently this information is removed by default. No other personal information is collected.

Found an issue? Get in touch!

Did you encounter an issue running the benchmark? Did you get an error message on the website? Drop us a line on developer.blender.org and we will investigate! You can also share your feedback and ideas (keep the issues for the issue tracker on developer.blender.org) on devtalk.blender.org.

Contact

If you would like to get in touch directly with a suggestion, write to francesco@blender.org. Keep in mind that for technical support is always best to use the issue tracker on developer.blender.org.

Credits

The project has been developed by the team at Blender: Brecht van Lommel, Dan MacGrath, Francesco Siddi, Markus Ritberger, Pablo Vazquez, Sybren Stüvel and Sergey Sharybin.This project was commissioned by Ton Roosendaal, chairman Blender Foundation.